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Dead Space | Amplifying Visual Effects | Art Deep-Dive Part 2 (2022)

Dead Space | Amplifying Visual Effects | Art Deep-Dive Part 2 (2022)

This livestream may contain content inappropriate for children. Motive invites you to the last in their series of early looks at the development of the Dead Space™ remake and what goes into the remake of a game. See more art deep-dives here: https://youtube.com/playlist?list=PLAaNU3kGQxgQ-aUrR9fCoFuUIHDm1n8T6 In this segment, Lead VFX Artist Greg Hird-Rutter takes you on a deep dive into the atmospheric and environmental visual effects created by the team including zero-G, pyrotechnics, and interactive atmospherics like fog and smoke. The original Dead Space relied on a muted color palette to help immerse players in the “reality” of the horrors taking place on the Ishimura. The remake will stay true to this design choice but also elevate and refine it further by using modern-day techniques. Even the smallest details, from sparks flying to water dripping, can add up to help tell the story and make the environment feel that much more alive. From the way visual effects can now change according to specific environmental conditions to the elements of an explosion and how they can affect the overall lighting of the space – you’ll get the chance to see a variety of incredible behind-the-scenes simulations and learn about the physics behind them. Official Website: http://x.ea.com/73220 Follow us on: Twitter – https://twitter.com/deadspace Facebook – https://www.facebook.com/deadspace Instagram – https://www.instagram.com/ea.motivestudio/ Start 00:00 VFX in Zero-Gravity 00:55 Pyrotechnics 02:00 Interactive Atmospherics 03:28
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Dead Space | Refining Lighting Effects | Art Deep-Dive Part 4 (2022)

Dead Space | Refining Lighting Effects | Art Deep-Dive Part 4 (2022)

This livestream may contain content inappropriate for children. Motive invites you to the last in their series of early looks at the development of the Dead Space™ remake and what goes into the remake of a game. See more art deep-dives here: https://youtube.com/playlist?list=PLAaNU3kGQxgQ-aUrR9fCoFuUIHDm1n8T6 In this segment, Lighting Lead Mike Yeomans, Senior Lighting Artist Mathieu Tetrault, and Lead Outsource LIghter Guillaume Goudreault take viewers through three primary elements of the lighting updates in the Dead Space remake. See how the team elevated and reimagined the unique and iconic lighting fixtures from the original game to show more depth and detail and even the inner workings of the lightbulbs. Then see how real-time lighting effects allow artists to better fulfill the vision laid out in the incredible concept art. You’ll get a glimpse into everything from the pale flicker of corridor fixtures to the deep blood-red quarantine lighting and how they continue to build the Ishimura’s atmosphere. Finally, discover how the team is using realistic volumetric fog that allows control of fog movement, textures, colors, speed, and density to add atmospheric perspective and ambiance to a level which elevates the feeling of survival horror as players interact with it. Official Website: http://x.ea.com/73220 Follow us on: Twitter – https://twitter.com/deadspace Facebook – https://www.facebook.com/deadspace Instagram – https://www.instagram.com/ea.motivestudio/ Start 00:00 Lighting Fixtures 00:27 Real-Time Lighting 02:00 Atmosphere 04:06
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Dead Space | Crafting the Tension | Art Developer Livestream

Dead Space | Crafting the Tension | Art Developer Livestream

This livestream may contain content inappropriate for children. Motive invites you to an early look at the current stages of development on the Dead Space™ remake. Creative Director Roman Campos-Oriola and Senior Producer Philippe Ducharme are joined by Art Director Mike Yazijian and special guest Blayne Smith to discuss how the team is rebuilding the game’s art, character models, lighting, and visual effects for today’s generation of platforms and the new Frostbite™ engine – while staying true to three key art pillars throughout the design process: “Horror,” “Immersion” and “A Lived in World”. This developer livestream will contain an overview of: Creating Immersive Environments - take a detailed deep dive into the environmental art pipeline and process to see how the team focused on crafting a lived-in look on the USG Ishimura to better represent the game’s horror narrative in every environment. Amplifying Visual Effects - get your first look at the updated VFX, including updates to fog, smoke, and pyrotechnics and how they now react to changing environmental conditions and in-world objects. See how the refined VFX will help intensify the mystery, tension, and immersion for players on today’s platforms. Elevating Character Models - learn how the team’s art philosophy shaped the redesign and refinement of Isaac’s Engineer Suit to bring it up to date, yet maintain the iconic look of the original. Then get your first layer by layer look at the gruesome updates to the “Slasher” necromorph. Refining Lighting Effects - discover how the updated lighting fixtures on the Ishimura, real-time lighting effects, and atmospheric elements like volumetric fog contribute to the overall immersive sci-fi survival horror experience and sense of dread on the USG Ishimura. Official Website: http://x.ea.com/73220 Follow us on: Twitter – https://twitter.com/deadspace Facebook – https://www.facebook.com/deadspace Instagram – https://www.instagram.com/ea.motivestudio/
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